You are using an out of date browser. Due to updates to FOE, and the following stat changes, great sword warriors are not as weak as they once were. Checked: 11 Dec 2021 FOE - Arc Calculator - Great Buildings - Bonuses And here is the perk we have been waiting for, when an attacker notices this, they will immediately surrender they have no chance of winning the dual. Personally, I have a pretty high attack boost on my primary world, +148% to be exact and I lose troops all the time too. In our example, our fighter is a Ranger who gets an additional 10 attack units when he attacks a Fast Enemy Unit. For the past month or so, I decided to get back to calculating damages on units. It all starts with understanding this key concept: You Dont Have to Battle Fast, You Need to Battle Smart. T. heir stats prove incredibly high in defense, and they are able to take multiple shots from any ranged or melee unit. In some particular instances, 8 slingers will prove an optimal setup. For the most part, 3 will be sufficient. code Parse Battle Report settings. boost is big enough to deal more additional (minimum/maximum) damage. In each age, there are five different military buildings that produce the different units of that time. Against rangers, it will take more 3 to 4 shots. The reason for this is that they have quite a long movement range, and so for new players to the game, 8 spearmen will prove a tough defense to break. I found a solution for this. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings such as the Watchfire and a small number of the Great Buildings: Defense boost: All units in the defending army of this player get a bonus to their defense stat only, which means they take less damage when attacked. damage is then randomly chosen among all possible values. Remember to be patient when you are collecting Blueprints for your Great Buildings. As long as you remember that Rogues will change into another troop type when they are first struck. We are now coming to the end of our defensive strategy. https://www.youtube.com/watch?v=_LfVszkU_pE&t=. They are very slow, very weak defense, and mediocre attack. So to reiterate our earlier point, our goal here is to annoy and deter an attack, not so much to completely defend. attack and defense boost have a similar impact (the basic attack/defense Nail https://www.youtube.com/watch?v=_LfVszkU_pE&t=I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. First we will outline our most recommended Offensive strategy, and then we will move on to defence. However, when other Colonial Age players do attack, this defense is not likely to succeed, due to field guns. By default, the moving cost is always 3 per tile, i.e. The attacker, who will most likely cycle through the neighborhood and attack all in site, will be annoyed, its inevitable. Some people may already know this trick, however, others are stuck with it. What matters most is that you know what you are fighting against. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1.9 thread calculator forge of empires | Math Tutor Thankfully, depending on what Powerful Troops that your enemy has deployed, normally this set up is quite easy to defeat. from The Forge of Empires team on 9/20/22 at 5:06 pm. The units differ in their type. Now look at the Defense Bonus. These will have the same movement as great sword warriors, but most importantly can enforce more damage! How can you determine which of the enemies troops will fire next? Grepolis is a browser game which is set in Ancient Greece. Whats more, they gain defensive bonuses when on normal terrain, and so they are extremely tough. You put these into slots in your military buildings. The game is similar to both SimCity and . the current level plus one. Battle Calculator. One of the other 2 we will soon list below. If you decide you do not want to participate, swap these ranges immediately for 4 archery ranges. Jul 16, 2016. T, heir movement has increased from 10 to 16, which has made them more forthcoming and able to the attack an army quicker. Units that recently have entered the army configuration will go first unless another unit has a higher speed value. Often, a tactic like this is the difference between winning or losing a battle. Btw if you want some more data which may help some more with damage formulas, then I remember back in autumn 2012 Anwar revealed to me in some thread some numbers down to decimal points. All while travelling through the eras of mankind. Even addicts to the game don't often have an satisfying understanding about the 2nd wave unfair | Forge of Empires Forum Dec 29, 2014. The three most important things to note: mounted archers are very weak. Additionally, Trebuchets have the ability to attack defending units without having to move. The most ideal offensive setups will be a mix of musketeers and field guns. Any battle simulators for Forge of Empires? : r/forgeofempires - reddit You can use your units to attack other players or conquer provinces on the Continent map. JavaScript is disabled. Our reasoning comes from the fact that Archers unleash significant damage to enemies in the early stages of the game. Example: Dragon Breath: A unit with this skill that attacks a row of enemies up to two tiles behind the target enemy without receiving retaliation. #6. They are slow, and are easily defeated by Musketeers and Field guns. Additionally, many cannons will gain a boost in their attack strength when they are placed on hilly areas. Notes: It works 80% of the time if you are doing it in the city. Map progress. Example: Dug in: Units with this skill gains defense bonus if the attacker is a certain amount of fields away. 2) Go to your campaign map, and select a province. I wanted to share this little tool I made for calculating foe hits, the link is in the comments in the video. And knowing that grenadiers have a range of 2, we cannot count on retaliation damage when the grenadiers do attack. Example: Recharge: A unit with this skill attacks every two turns. Select a sector, and click attack. This is all a very easy process which requires no more than a minute. In your Army Management you can manage the units and add your attacking army or defending army. Artillery units can be very useful when used in numbers. You must log in or register to reply here. This tool makes it possible to calculate the number of points that a player must put on their GB to secure the first. Forge of empires 1.9 calculator - Math Index The reason for this is that they have quite a long movement range, and so for new players to the game, 8 spearmen will prove a tough defense to break. _____________________________________________________________________________________. So there you have it, a Forge of Empires Battle Tips guide to take your game to the next level! They are not protected and therefore can be destroyed or damaged. I love this idea but it feels and looks a bit clunky being on a spreadsheet, it's not really the most suitable format for this kind of thing. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By default, the moving cost Now the enemy Great Sword Warrior strikes your Great Sword Warrior back and your Great Sword Warrior only loses 2 health points. The answer to the equation is 4. Forge of Empires - Guide to Battle Strategies & Best Placement of All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. You can select defending units from both the current attacking army and from the available units. This means for all who have installed the extension via Github, deactivate this version and activate the "normal" version again to get updates on time. Does not stack. Guild Battlegrounds: Attrition | Forge of Empires Guides After that, it calculates the first hit and each additional hit afterward. Forge of Empires - A free to play browser game. Unfortunately, you are likely take some damage, but you will win the battle if you can master this technique. The units to the right in the square bins, are the units (yours and the enemy), in the order that they will fire/attack. The answer is quite simple. Here you can manage your units and assign them to both your attacking army and your defending army. % of investors bonus (arc bonus) However, this is not true for every unit. message. Now we have been through each unit, lets finally discuss the most optimum unit balance. Rough terrain benefits ranged units that stand behind it as both melee classes have movement range that are significantly smaller, therefore allowing you to hit the enemy effectively without the enemy attacking your ranged units the following turn. Specialized Unit Production: Pick a specific age that you want to target for fighting, and then build enough military buildings of that age to skew the results when collecting from your Alcatraz to produce those specific age units. Be sure to remember that Ballistas, Rapid Fire Cannons, and some Modern Era Mechanized Vehicles can attack almost across the entire battle field. So if youre new to Forge of Empires, we suggest you check those out first. We advise that you keep your units at least 2 hexagons away from the enemy Rogue(s). winning the fight. Instead, we suggest you would advance your Legionnaire forward to the Ballista, that is now within range, and strike it to take 2-3 of its health away. This makes them hard to take down for players outside of the Colonial Age. Now the time has come for you to go out on your own and deal with your city: With this simulator, Auto Battles can be done, just like in the online game Sometimes this occurs at the onset of battle. You will then see the table with rewards for selected level and FP need to block all places in the Great Building. Like others have said, you should NOT auto battle for a long time. Our Ranger will receive an additional 7 defense points if we place him in the bushes when he is attacked, and he also gives us an additional 10 defence points if we place him in a forest. Then you are exactly right here. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of history in this browser based empire game. The damage is calculated from the quotient of attack/defense. The circus is back in town, and this time there are some new guests. They have the ability to fire immediately at the defending army from the very first turn. Look at the enemy's set up and employ counter units, use terrain advantages and attack a unit with several units! In Forge of Empires, the military plays an important role. Its all about being selective and not wasting resources and space on military buildings/units that do not offer much in return. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. The resulting data can be plotted with Forge of Empires Choosing Units to Attack First Guide If a unit loses all its life points, it is destroyed. This will tell you the military boost this unit has. FoE-Info - Chrome Web Store - Google Chrome Or, you can choose a specific Great Building and enter the level that is being built. If most of the units are light units, Artillery units should not be used. Select Fresh Instance from the new panel to open a separate BlueStacks 4 window. military buildings take up too much room, and the training time is too long for them to be considered a suitable replacement/enhancement for archers. A mix of field guns and musketeers is the likely unit to defeat it, but will endure heavy casualties in the process. How do I get more than 8 fighters in a battle? As for using Rangers in an offensive setup, this is not best advised. This does, however, work 100% of the time if done in the attack confirmation box. : Units with skill always retaliate against attacks within range, including enemy units are hidden. Example: Rally: A unit with this skill gives all friendly units with an attack and defense bonus at the beginning of a battle. These are insanely damaging. The derived So, look for the first enemy to appear on the list. They add the extra punch required when defending in the Late Middle Ages and beyond. The Aachen Cathedral, also called the Imperial Cathedral, was commissioned by Charlemagne and marked Aachen as the center of his empire. Perhaps the biggest perk to Archers, is that the buildings in which they are deployed from, archery ranges, only takes up 4 squares of space per building. Forge of Empires Tips has seen a number of different ways in which players use Rogues to defend. Right now the following skills are in the game: Stealth in (terrain): A unit with this skill can only be attacked from adjacent fields, as long as it stays in the specified terrain. Once the single powerful unit is gone, the Rogues disappear on the first hit. Sniping and more . This tactic works particularly well when an enemy has a unit or two from the next age/era on their defending army and your army is an age or two behind. 1.9.Just fill base reward and see result. It is also likely you will get duplicates at times. Calculator to fast calc rewards FP from Great Buildings with Arc bonus, fe. In our next example, lets flip the scenario and reverse it. . Attack Boost: Hit 'em where it hurts | Forge of Empires Guides For those PvP players who like to plunder, this means more players in your neighbourhood can become your personal plunder victims. All of our military Great Buildings in our own game are at level 10, each and every one of them. Halloween Event 2022! Combine this with a Zeus Statue at level 10 and it is like having 5 more fighting units when you attack. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. If you get 3 of the same blueprint tile, you can trade in 2 of them for new tile. The defensive AI program should move the cannon to this position to take care of your Rogue. I will now explore a few example from the Iron Age and Progressive Era. At level 10, the Castel del Monte gives you a 30% attack and defense bonus for your attacking army. The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. These involve map progress, quest progress, building age, forge point storage, and the availability of goods.

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